Throws | Best Ways of Playing Opening Rolls
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6 and 6
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A strong starting throw. Move 2 checkers to close your opponent's Bar point and your own Bar point -- 24/18(2), 3/7(2)
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5 and 5
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A weak starting throw. Move 2 checkers from your opponent's 12 point to your 3 point -- 13/3(2)
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4 and 4
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Move 2 checkers from your opponent's 1 point to opponent's 5 point and 2 checkers from your opponent's 12 point to your 9 point -- 24/20(2), 13/9(2)
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3 and 3
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Move 2 checkers from your opponent's 1 point to opponent's 4 point and 2 checkers from your 8 point to to your 5 point -- 24/21(2), 8/5(2)
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2 and 2
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Move 2 checkers from your opponent's 1 point to opponent's 5 point -- 24/20(2)
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1 and 1
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The best starting throw. Move 2 checkers from your 8 point to your Bar point and 2 checkers from your 6 point to your 5 point -- 8/7(2), 6/5(2)
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6 and 5
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Move a checker from your opponent's 1 point to opponent's 12 point -- 24/12
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6 and 4
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Move one checker from your opponent's 1 point to opponent's bar point -- 24/18. Move another checker from opponent's 1 point to opponent's 5 point --24/20
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6 and 3
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Move two checkers from your opponent's 1 point to opponent's bar and 4 point --24/18, 24/21
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6 and 2
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Move two checkers from your opponent's 1 point to opponent's bar and 3 point --24/18, 24/22
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6 and 1
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Move one checker from your opponent's 12 point to your bar point and one checker from your 8 to your 7 (bar) point --13/7, 8/7
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5 and 4
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Move one checker from your opponent's 1 point to opponent's 5 point and one checker from opponent's 12 to your 8 point --24/20, 13/9
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5 and 3
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Move one checker from your opponent's 12 point to your 8 point and one checker from opponent's 12 to your 10 point --13/8, 13/10
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5 and 2
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Move one checker from your opponent's 12 point to your 8 point and one checker from opponent's 12 to your 11 point --13/8, 13/11
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5 and 1
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Move one checker from your opponent's 1 point to opponent's bar point --24/23, 23/18
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4 and 3
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Move one checker from your opponent's 1 point to opponent's 4 point and one checker from opponent's 1 to opponent's 5 point --24/20, 24/21
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4 and 2
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Make your 4 point --8/4, 6/4
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4 and 1
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Move your checker from opponent's 1 point to opponent's 2 point and one checker from opponent's 12 point to your 9 point --24/23, 13/9
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3 and 2
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Move your checker from opponent's 1 point to opponent's 3 point and one checker from opponent's 12 point to your 10 point --24/21, 13/11
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3 and 1
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Make your 5 point --8/5, 6/5
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2 and 1
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The worst possible throw of the dice. Move your checker from opponent's 1 point to opponent's 4 point -- 24/23, 23/21
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